Difference between revisions of "Badger"

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| dps = 40
| dps = 40
| range = 730
| range = 730
| aoe = 96
| aoe = 48
| customlabel1 = Spawns Unit
| customlabel1 = Spawns Unit
| customdata1 = [[Claw]]
| customdata1 = [[Claw]]

Revision as of 13:46, 22 September 2018

The Badger is an artillery minelayer rover from the Rover Assembly.

Badger (veharty)
Artillery Minelayer Rover
Cost 260
Hit Points 450
Movement Speed (elmo/s) 75
Turn Rate (deg/s) 66
Vision Radius (elmo) 660
Transportable Light
Light Mine Artillery
Damage 220
Reload Time (s) 5.5
Damage per Second 40
Range (elmo) 730
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 500
Spawns Unit Claw
Spawn Life (s) 60
High trajectory


The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines.

Tactics and Strategy

The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like Stardust or Stingers (which would be better countered with Impalers). However, the Badger is useful in an area denial role (similar to the Firewalker), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like Scythes, Widows, and Ultimatums) dead in their tracks.

The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing.

To quickly order multiple Badgers to create a minefield that stretches from place to place, hold down the Alt key, and drag a line from one spot to another, while giving the Badgers a force-fire order.