Difference between revisions of "Crab"

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}}==Description==
 
}}==Description==
 
The Crabe's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crabe curls up into armored form reducing incoming damage to a third. The Crabe's main weakness is its lack of mobility.
 
The Crabe's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crabe curls up into armored form reducing incoming damage to a third. The Crabe's main weakness is its lack of mobility.
 
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}}==Strategy==
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It is better for defense than attack despite it's high damage, because if it is not moving it gets a much stronger defense and can tank hits better
 
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Revision as of 02:36, 14 October 2016

The Crab is a heavy riot/skirmish spider that curls into armored form when stationary from the Spider Factory.

Crabe (armcrabe)
Heavy Riot/Skirmish Spider - Curls into Armored Form When Stationary
armcrabe.png
Stats
Cost 1600
Hit Points 4000
Mass 480
Movement Speed (elmo/s) 41
Turn Rate (deg/s) 99
Vision Radius (elmo) 660
Transportable Heavy
Abilities
Armored Form
Reduction (%) 67%
Weapons
Heavy Plasma Cannon
Damage 601
Reload Time (s) 4
Damage per Second 150
Range (elmo) 600
Area of Effect (elmo) 100
Projectile Speed (elmo/s) 290

Description

The Crabe's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crabe curls up into armored form reducing incoming damage to a third. The Crabe's main weakness is its lack of mobility. }}==Strategy== It is better for defense than attack despite it's high damage, because if it is not moving it gets a much stronger defense and can tank hits better