Difference between revisions of "Crab"

From Zero-K
Jump to navigation Jump to search
(armored gives 67% reduction, not 75% as it used to)
 
(7 intermediate revisions by 4 users not shown)
Line 6: Line 6:
 
| icontype = spidersupport
 
| icontype = spidersupport
 
| cost = 1600
 
| cost = 1600
| hitpoints = 4000
+
| hitpoints = 4200
 
| movespeed = 41
 
| movespeed = 41
| turnrate = 99
+
| turnrate = 119
 
| sight = 660
 
| sight = 660
 
| transportable = Heavy
 
| transportable = Heavy
Line 24: Line 24:
 
| abilities =  
 
| abilities =  
 
{{ Infobox zkability armored
 
{{ Infobox zkability armored
| reduction = 75%
+
| reduction = 67%
 
}}
 
}}
 
}}==Description==
 
}}==Description==
The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a quarter. The Crab's main weakness is its lack of mobility.
+
The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a third. The Crab's main weakness is its lack of mobility.
  
 
==Tactics and Strategy==
 
==Tactics and Strategy==
It is better for defense than attack despite it's high damage, because if it is not moving it gets a much stronger defense and can tank hits better.
+
It is better for defense than attack despite its high damage, because if it is not moving it gets a much stronger defense and can tank hits better.
  
For a particualr type of offense, it is often useful to convert the Crab in to a a flex-artillery piece by moving it towards enemy fortifications, stopping just outside of their range, and terraforming a spire underneath to extend its range.
+
For a particular type of offense, it is often useful to convert the Crab in to a flex-artillery piece by moving it towards enemy fortifications, stopping just outside of their range, and terraforming a spire underneath to extend its range.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 12:27, 29 July 2023

The Crab is a heavy riot/skirmish spider that curls into armored form when stationary from the Spider Factory.

Crab (spidercrabe)
Heavy Riot/Skirmish Spider - Curls into Armored Form When Stationary
spidercrabe.png
Stats
Cost 1600
Hit Points 4200
Movement Speed (elmo/s) 41
Turn Rate (deg/s) 119
Vision Radius (elmo) 660
Transportable Heavy
Abilities
Armored Form
Reduction (%) 67%
Weapons
Heavy Plasma Cannon
Damage 601
Reload Time (s) 4
Damage per Second 150
Range (elmo) 600
Area of Effect (elmo) 100
Projectile Speed (elmo/s) 290

Description

The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a third. The Crab's main weakness is its lack of mobility.

Tactics and Strategy[edit]

It is better for defense than attack despite its high damage, because if it is not moving it gets a much stronger defense and can tank hits better.

For a particular type of offense, it is often useful to convert the Crab in to a flex-artillery piece by moving it towards enemy fortifications, stopping just outside of their range, and terraforming a spire underneath to extend its range.