Difference between revisions of "Fencer"
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− | The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{ | + | The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{Autoinfobox zkunit |
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| defname = vehsupport | | defname = vehsupport | ||
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}}==Description== | }}==Description== | ||
− | Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving. | + | Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving. |
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 01:49, 18 May 2024
The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire.
Fencer (vehsupport) | |||||||||||||||||
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Deployable Missile Rover (must stop to fire) | |||||||||||||||||
Stats | |||||||||||||||||
Cost | 145 | ||||||||||||||||
Hit Points | 530 | ||||||||||||||||
Mass | 125 | ||||||||||||||||
Movement Speed (elmo/s) | 84 | ||||||||||||||||
Turn Rate (deg/s) | 110 | ||||||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||||||
Transportable | Light | ||||||||||||||||
Weapons | |||||||||||||||||
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Description
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.