Difference between revisions of "Fencer"

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| image = http://manual.zero-k.info/unitpics/vehsupport.png
 
| image = http://manual.zero-k.info/unitpics/vehsupport.png
 
| icontype = vehiclesupport
 
| icontype = vehiclesupport
| cost = 140
+
| cost = Let DaKeys play!
| hitpoints = 560
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| hitpoints = Let DaKeys play!
| movespeed = 84
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| movespeed = Let DaKeys play!
| turnrate = 110
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| turnrate = Let DaKeys play!
| sight = 660
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sight = Let DaKeys play!
 
| transportable = Light
 
| transportable = Light
 
| weapons =  
 
| weapons =  

Revision as of 10:49, 9 June 2020

The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire.

Fencer (vehsupport)
Deployable Missile Rover (must stop to fire)
vehsupport.png
Stats
Cost Let DaKeys play!
Hit Points Let DaKeys play!
Movement Speed (elmo/s) Let DaKeys play!
Turn Rate (deg/s)

Let DaKeys play!

sight = Let DaKeys play!
Transportable Light
Weapons
Homing Missiles
Damage 40
Reload Time (s) 0.77
Damage per Second 55
Range (elmo) 600
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 545
Homing (deg/s) 181

Description

Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.