Difference between revisions of "Moderator"
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| icontype = fatbotsupport | | icontype = fatbotsupport | ||
| cost = 240 | | cost = 240 | ||
− | | hitpoints = | + | | hitpoints = 480 |
| movespeed = 57 | | movespeed = 57 | ||
− | | turnrate = | + | | turnrate = 475 |
| sight = 473 | | sight = 473 | ||
| transportable = Light | | transportable = Light | ||
Line 15: | Line 15: | ||
| name = Disruptor Pulse Beam | | name = Disruptor Pulse Beam | ||
| type = BeamLaser | | type = BeamLaser | ||
− | | damage = | + | | damage = 460 |
| reloadtime = 10 | | reloadtime = 10 | ||
− | | dps = | + | | dps = 46 |
− | | slowdamage = | + | | slowdamage = 1840 |
− | | slowdps = | + | | slowdps = 184 |
| range = 420 | | range = 420 | ||
| special1 = Instantly hits | | special1 = Instantly hits | ||
+ | }} | ||
+ | | abilities = | ||
+ | {{ Infobox zkability line | ||
+ | | customdata1 = Can ignore unidentified targets | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets. | The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets. | ||
+ | |||
+ | == Tactics and Strategy == | ||
+ | Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s. | ||
+ | |||
+ | == Mechanics == | ||
+ | Not only does the Moderator slow, it also [[Status_Effects#Slow_damage|overslows]] - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt). | ||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 10:17, 5 October 2021
The Moderator is a disruptor skirmisher walker from the Jumpbot Factory.
Moderator (jumpskirm) | |||||||||||||||
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Disruptor Skirmisher Walker | |||||||||||||||
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Stats | |||||||||||||||
Cost | 240 | ||||||||||||||
Hit Points | 480 | ||||||||||||||
Movement Speed (elmo/s) | 57 | ||||||||||||||
Turn Rate (deg/s) | 475 | ||||||||||||||
Vision Radius (elmo) | 473 | ||||||||||||||
Transportable | Light | ||||||||||||||
Abilities | |||||||||||||||
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Weapons | |||||||||||||||
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Description
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.
Tactics and Strategy[edit]
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the Blitz and Pyro are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like Glaives, or longer-ranged skirmishers like Ronins or Fencers.
Mechanics[edit]
Not only does the Moderator slow, it also overslows - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).