Difference between revisions of "Moderator"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
 
(2 intermediate revisions by 2 users not shown)
Line 32: Line 32:
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
 +
 +
== Mechanics ==
 +
Not only does the Moderator slow, it also [[Status_Effects#Slow_damage|overslows]] - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 10:17, 5 October 2021

The Moderator is a disruptor skirmisher walker from the Jumpbot Factory.

Moderator (jumpskirm)
Disruptor Skirmisher Walker
jumpskirm.png
Stats
Cost 240
Hit Points 480
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 475
Vision Radius (elmo) 473
Transportable Light
Abilities
Can ignore unidentified targets
Weapons
Disruptor Pulse Beam
Damage 460
Slow Damage 1840
Reload Time (s) 10
Damage per Second 46 + 184
Range (elmo) 420
Instantly hits

Description

The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.

Tactics and Strategy[edit]

Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the Blitz and Pyro are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like Glaives, or longer-ranged skirmishers like Ronins or Fencers.

Mechanics[edit]

Not only does the Moderator slow, it also overslows - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).