Swift

From Zero-K
Jump to navigation Jump to search

The Swift is a multi-role fighter from the Airplane Plant.

Swift (planefighter)
Multi-role Fighter
planefighter.png
Stats
Cost 150
Hit Points 300
Movement Speed (elmo/s) 390
Turn Rate (deg/s) 138
Vision Radius (elmo) 520
Altitude (elmo) 200
Weapons
Mini Laser Blaster
Damage 7.1
Reload Time (s) 0.20
Damage per Second 36
Range (elmo) 667
Projectile Speed (elmo/s) 2000


Guided Missiles
Damage 135
Reload Time (s) 5.2
Damage per Second 26
Range (elmo) 530
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 750
Homing (deg/s) 220

Description

The Swift can hit both land and air. It is effective against air units with its guided missiles and lasers, but enemy AA and air superiority fighters will kill it quickly.

In numbers, it can harass land units and is suitable for raiding.

Swifts are equipped with afterburner jets which are activated by pressing D on the keyboard. These give the Swift a massive speed boost, allowing them to execute incredible combat and evasive maneuvers.


Tactics and Strategy[edit]

The Swift is useful for scouting enemy bases using its speed boost. It can fly over an enemy base and find out what buildings are there. This may not sound like much but in many situations it can make or break a game. Seeing an enemy Superweapon, Detriment, or Trinity coming removes a lot of the threat already. While knowing the locations of important enemy structures such as antinukes, singularity reactors or Big Berthas allow you to strike the enemy where it hurts the most.

The swift's speed boost also allow it to quickly retreat from battle and allowing it to see another day. Another defensive use of its speed boost is to use it to outrun or dodge missiles and other anti-air weaponry.