Difference between revisions of "Snitch"
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(Defender and missile truck replaced with Picket and Fencer.) |
(balance change) |
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| image = http://manual.zero-k.info/unitpics/shieldbomb.png | | image = http://manual.zero-k.info/unitpics/shieldbomb.png | ||
| icontype = walkerbomb | | icontype = walkerbomb | ||
− | | cost = | + | | cost = 170 |
| hitpoints = 60 | | hitpoints = 60 | ||
− | | movespeed = | + | | movespeed = 108 |
| turnrate = 593 | | turnrate = 593 | ||
| sight = 240 | | sight = 240 |
Revision as of 04:30, 18 June 2023
The Snitch is a burrowing "crawling"/mobile bomb from the Shieldbot Factory.
Snitch (shieldbomb) | |||||||||||
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Crawling Bomb (Burrows) | |||||||||||
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Stats | |||||||||||
Cost | 170 | ||||||||||
Hit Points | 60 | ||||||||||
Movement Speed (elmo/s) | 108 | ||||||||||
Turn Rate (deg/s) | 593 | ||||||||||
Vision Radius (elmo) | 240 | ||||||||||
Transportable | Light | ||||||||||
Abilities | |||||||||||
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Weapons | |||||||||||
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Description
This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, effectively turning it into a mine. Chain explodes terribly, so best not to mass it. Counter with Pickets, Fencers, or single cheap units to set off a premature detonation.