Difference between revisions of "Snitch"
Jump to navigation
Jump to search
HistidineBot (talk | contribs) |
HistidineBot (talk | contribs) m (Migrated to autoinfobox with DotNetWikiBot) |
||
(9 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is a burrowing crawling bomb from the [[ | + | The '''{{PAGENAME}}''' is a burrowing "crawling"/mobile bomb from the [[Shieldbot Factory]].{{Autoinfobox zkunit |
− | |||
| defname = shieldbomb | | defname = shieldbomb | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}}==Description== | }}==Description== | ||
− | This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, | + | This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, effectively turning it into a mine. Chain explodes terribly, so best not to mass it. Counter with [[Picket]]s, [[Fencer]]s, or single cheap units to set off a premature detonation. |
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 03:41, 18 May 2024
The Snitch is a burrowing "crawling"/mobile bomb from the Shieldbot Factory.
Snitch (shieldbomb) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Crawling Bomb (Burrows) | |||||||||||
Stats | |||||||||||
Cost | 170 | ||||||||||
Hit Points | 60 | ||||||||||
Mass | 98 | ||||||||||
Movement Speed (elmo/s) | 108 | ||||||||||
Turn Rate (deg/s) | 593 | ||||||||||
Vision Radius (elmo) | 240 | ||||||||||
Transportable | Light | ||||||||||
Abilities | |||||||||||
| |||||||||||
Weapons | |||||||||||
|
Description
This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, effectively turning it into a mine. Chain explodes terribly, so best not to mass it. Counter with Pickets, Fencers, or single cheap units to set off a premature detonation.