Difference between revisions of "V1.3.1.5"

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(Created page with " === Balance === Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: * Hammer 2 shots Defenders....")
 
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== Balance ==
=== Balance ===
 
  
 
Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples:
 
Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples:
* Hammer 2 shots Defenders.
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* Hammer 2 shots Defenders.
* Sharpshooter 1 shots Stardust.
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* Sharpshooter 1 shots Stardust.
* Raven 3 shots Zeus.
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* Raven 3 shots Zeus.
  
 
Archer:
 
Archer:
* Removed self impulse on land because it could cause movement problems.
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* Removed self impulse on land because it could cause movement problems.
* Health 800 -> 820
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* Health 800 820
  
 
Scythe:
 
Scythe:
* Health 800 -> 820
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* Health 800 820
  
 
Recon Level 0 and 1:
 
Recon Level 0 and 1:
* Health 1600 -> 1650
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* Health 1600 1650
  
 
Sonar Station:
 
Sonar Station:
* Health 800 -> 750
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* Health 800 750
  
 
Banisher:
 
Banisher:
* Doubled turret turn rate.
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* Doubled turret turn rate.
* LOS range 374 -> 400
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* LOS range 374 400
  
 
Redback:
 
Redback:
* LOS range 660 -> 366
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* LOS range 660 366
  
 
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range.
 
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range.
  
=== UI ===
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== UI ==
* Removed broken degrees sign from detailed unit information.
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* Removed broken degrees sign from detailed unit information.
* Added elmo as distance unit for unit information until a better unit is found.
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* Added elmo as distance unit for unit information until a better unit is found.
* Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled.
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* Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled.
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== Fixes ==
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* New Singularity explosion is no longer invisible underwater.
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* Halberd is no longer armoured while under construction.
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* Wolverine mines no longer spawn if they hit a shield.
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=== Fixes ===
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{{Navbox changelog}}
* New Singularity explosion is no longer invisible underwater.
 
* Halberd is no longer armoured while under construction.
 
* Wolverine mines no longer spawn if they hit a shield.
 

Latest revision as of 18:32, 22 October 2022

Balance

Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples:

  • Hammer 2 shots Defenders.
  • Sharpshooter 1 shots Stardust.
  • Raven 3 shots Zeus.

Archer:

  • Removed self impulse on land because it could cause movement problems.
  • Health 800 → 820

Scythe:

  • Health 800 → 820

Recon Level 0 and 1:

  • Health 1600 → 1650

Sonar Station:

  • Health 800 → 750

Banisher:

  • Doubled turret turn rate.
  • LOS range 374 → 400

Redback:

  • LOS range 660 → 366

Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range.

UI

  • Removed broken degrees sign from detailed unit information.
  • Added elmo as distance unit for unit information until a better unit is found.
  • Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled.

Fixes

  • New Singularity explosion is no longer invisible underwater.
  • Halberd is no longer armoured while under construction.
  • Wolverine mines no longer spawn if they hit a shield.