Difference between revisions of "V1.3.1.5"
Jump to navigation
Jump to search
(Created page with " === Balance === Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: * Hammer 2 shots Defenders....") |
(Formatting and navbox.) |
||
Line 1: | Line 1: | ||
− | + | == Balance == | |
− | |||
Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: | Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: | ||
− | + | * Hammer 2 shots Defenders. | |
− | + | * Sharpshooter 1 shots Stardust. | |
− | + | * Raven 3 shots Zeus. | |
Archer: | Archer: | ||
− | + | * Removed self impulse on land because it could cause movement problems. | |
− | + | * Health 800 → 820 | |
Scythe: | Scythe: | ||
− | + | * Health 800 → 820 | |
Recon Level 0 and 1: | Recon Level 0 and 1: | ||
− | + | * Health 1600 → 1650 | |
Sonar Station: | Sonar Station: | ||
− | + | * Health 800 → 750 | |
Banisher: | Banisher: | ||
− | + | * Doubled turret turn rate. | |
− | + | * LOS range 374 → 400 | |
Redback: | Redback: | ||
− | + | * LOS range 660 → 366 | |
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range. | Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range. | ||
− | + | == UI == | |
− | + | * Removed broken degrees sign from detailed unit information. | |
− | + | * Added elmo as distance unit for unit information until a better unit is found. | |
− | + | * Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled. | |
+ | |||
+ | == Fixes == | ||
+ | * New Singularity explosion is no longer invisible underwater. | ||
+ | * Halberd is no longer armoured while under construction. | ||
+ | * Wolverine mines no longer spawn if they hit a shield. | ||
+ | |||
− | + | {{Navbox changelog}} | |
− | |||
− | |||
− |
Latest revision as of 18:32, 22 October 2022
Balance
Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples:
- Hammer 2 shots Defenders.
- Sharpshooter 1 shots Stardust.
- Raven 3 shots Zeus.
Archer:
- Removed self impulse on land because it could cause movement problems.
- Health 800 → 820
Scythe:
- Health 800 → 820
Recon Level 0 and 1:
- Health 1600 → 1650
Sonar Station:
- Health 800 → 750
Banisher:
- Doubled turret turn rate.
- LOS range 374 → 400
Redback:
- LOS range 660 → 366
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range.
UI
- Removed broken degrees sign from detailed unit information.
- Added elmo as distance unit for unit information until a better unit is found.
- Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled.
Fixes
- New Singularity explosion is no longer invisible underwater.
- Halberd is no longer armoured while under construction.
- Wolverine mines no longer spawn if they hit a shield.