Difference between revisions of "V1.4.9.2"

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Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.  
 
Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.  
  
=== Balance ===
+
== Balance ==
  
 
Bantha:
 
Bantha:
* Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
+
* Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
* Reduced Speed 1.72 -> 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
+
* Reduced Speed 1.72 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
* Reduced Health 36k -> 32k.
+
* Reduced Health 36k 32k.
  
 
Detriment:
 
Detriment:
* LargerHitvolume: radius 80 cylinder -> radius 92. It was looking a bit thin in comparison to Bantha.
+
* LargerHitvolume: radius 80 cylinder radius 92. It was looking a bit thin in comparison to Bantha.
  
 
Starlight:
 
Starlight:
* Size 8x8 -> 10x10
+
* Size 8x8 10x10
  
 
Fixed slow damage.
 
Fixed slow damage.
  
=== Unit AI ===
+
== Unit AI ==
* Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
+
* Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
* Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
+
* Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
* Mid-range units avoid explosive structures (Fusions, Pylons etc...).
+
* Mid-range units avoid explosive structures (Fusions, Pylons etc...).
* Fixed some Scorcher dive and heatray target priority bugs.
+
* Fixed some Scorcher dive and heatray target priority bugs.
* Wolverines now skirmish everything.
+
* Wolverines now skirmish everything.
* Added tactical AI for Impaler, Pillager, Bantha and Grizzly
+
* Added tactical AI for Impaler, Pillager, Bantha and Grizzly
* Anti-heavies now prioritize heavy units more strongly.
+
* Anti-heavies now prioritize heavy units more strongly.
* Reduced the target priority of unidentified radar dots.
+
* Reduced the target priority of unidentified radar dots.
* Reduced the target priority of wobbling radar dots for unguided precise weapons.
+
* Reduced the target priority of wobbling radar dots for unguided precise weapons.
  
=== Fixes and Interface ===
+
== Fixes and Interface ==
* Added ingame ignore.
+
* Added ingame ignore.
* The camera now zooms to your startbox upon commander selection.
+
* The camera now zooms to your startbox upon commander selection.
* Fixed cloaked flying Blastwings.
+
* Fixed cloaked flying Blastwings.
* Fixed Shredder wreck.
+
* Fixed Shredder wreck.
  
 
Added map boxes:
 
Added map boxes:
* Harbinger
+
* Harbinger
* Sands of War
+
* Sands of War
* Added fallback boxes.
+
* Added fallback boxes.
 +
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Latest revision as of 12:39, 23 October 2022

Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.

Balance

Bantha:

  • Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
  • Reduced Speed 1.72 → 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
  • Reduced Health 36k → 32k.

Detriment:

  • LargerHitvolume: radius 80 cylinder → radius 92. It was looking a bit thin in comparison to Bantha.

Starlight:

  • Size 8x8 → 10x10

Fixed slow damage.

Unit AI

  • Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
  • Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
  • Mid-range units avoid explosive structures (Fusions, Pylons etc...).
  • Fixed some Scorcher dive and heatray target priority bugs.
  • Wolverines now skirmish everything.
  • Added tactical AI for Impaler, Pillager, Bantha and Grizzly
  • Anti-heavies now prioritize heavy units more strongly.
  • Reduced the target priority of unidentified radar dots.
  • Reduced the target priority of wobbling radar dots for unguided precise weapons.

Fixes and Interface

  • Added ingame ignore.
  • The camera now zooms to your startbox upon commander selection.
  • Fixed cloaked flying Blastwings.
  • Fixed Shredder wreck.

Added map boxes:

  • Harbinger
  • Sands of War
  • Added fallback boxes.