Difference between revisions of "V1.5.11.1"

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This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission tweaks would not have occurred without it.
 
This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission tweaks would not have occurred without it.
  
Post feedback here: http://zero-k.info/Forum/Thread/24441
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Post feedback in the feedback forum thread: [http://zero-k.info/Forum/Thread/24441 Campaign Feedback - Shieldbots and Caretaker].
  
= Balance =
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== Balance ==
  
====[[Fencer]]====
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===[[Fencer]]===
 
* 'Buffed' by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations.
 
* 'Buffed' by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations.
* Fixed 'The Slasher Bug' (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move.  
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* Fixed 'The Slasher Bug' (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move.
  
====[[Dagger]]====
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===[[Dagger]]===
 
* Now pathfinds like a 2x2 unit (previously it thought it was 3x3).
 
* Now pathfinds like a 2x2 unit (previously it thought it was 3x3).
  
====[[Lance]]====
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===[[Lance]]===
 
* Footprint increased from 3x3 to 4x4. Might reduce teamkill.
 
* Footprint increased from 3x3 to 4x4. Might reduce teamkill.
  
====[[Mace]]====
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===[[Mace]]===
 
* Footprint increased from 3x3 to 4x4.
 
* Footprint increased from 3x3 to 4x4.
  
====[[Hovercraft Platform]]====
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===[[Hovercraft Platform]]===
 
* Extended the Hovercraft factory to fix factory blocking, similar to Shieldbot and Cloakbot factory.
 
* Extended the Hovercraft factory to fix factory blocking, similar to Shieldbot and Cloakbot factory.
  
= UI =
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== UI ==
 
* Added Impulse Mode preset to Settings/Hotkeys/Commands.
 
* Added Impulse Mode preset to Settings/Hotkeys/Commands.
 
* Added an option to filter out ally commands in show all commands.
 
* Added an option to filter out ally commands in show all commands.
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* Hide chat box until it is first opened.
 
* Hide chat box until it is first opened.
  
= Missions =
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== Missions ==
 
* Fixed Avalanche version on the Gremlin mission.
 
* Fixed Avalanche version on the Gremlin mission.
 
* Adjusted the Phantom mission. The enemies now make Thug and Felon to encourage Phantom use. Added some terraforming to fix the maps poor pathfinding.
 
* Adjusted the Phantom mission. The enemies now make Thug and Felon to encourage Phantom use. Added some terraforming to fix the maps poor pathfinding.
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* Made the Knight/Windgen mission more difficult on harder difficulty levels.
 
* Made the Knight/Windgen mission more difficult on harder difficulty levels.
  
=Fixes=
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==Fixes==
 
* Fixed a case where the commander tab could fail to highlight.
 
* Fixed a case where the commander tab could fail to highlight.
 
* Fixed Shogun wake.
 
* Fixed Shogun wake.
 
  
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Latest revision as of 19:30, 22 July 2023

This week we explore the Shieldbot region of the galaxy, with five shieldbot missions and a bonus mission. We have also released a Zero-K update, as well as some fixes and tweaks to the mission from week 2. Make sure to post feedback as these mission tweaks would not have occurred without it.

Post feedback in the feedback forum thread: Campaign Feedback - Shieldbots and Caretaker.

Balance

Fencer

  • 'Buffed' by raising its aim point by 10 elmos. Now it aims from the extended position of its missile launcher. It is technically now able to shoot over allies, wrecks and reclaims in more situations.
  • Fixed 'The Slasher Bug' (in the engine, applies when the engine is updated in the next few days). This also affects other units on Attack Move.

Dagger

  • Now pathfinds like a 2x2 unit (previously it thought it was 3x3).

Lance

  • Footprint increased from 3x3 to 4x4. Might reduce teamkill.

Mace

  • Footprint increased from 3x3 to 4x4.

Hovercraft Platform

  • Extended the Hovercraft factory to fix factory blocking, similar to Shieldbot and Cloakbot factory.

UI

  • Added Impulse Mode preset to Settings/Hotkeys/Commands.
  • Added an option to filter out ally commands in show all commands.
  • Improved manual fire tooltip.
  • Improved state toggle consistency. All grey icons now use the same grey.
  • Added a drone construction toggle state.
  • Improved retreat state tooltip.
  • Hide chat box until it is first opened.

Missions

  • Fixed Avalanche version on the Gremlin mission.
  • Adjusted the Phantom mission. The enemies now make Thug and Felon to encourage Phantom use. Added some terraforming to fix the maps poor pathfinding.
  • Added enemies that drop in midway through the Stinger/Stardust mission to increase the challenge later into the mission.
  • Made the Knight/Windgen mission more difficult on harder difficulty levels.

Fixes

  • Fixed a case where the commander tab could fail to highlight.
  • Fixed Shogun wake.