Difference between revisions of "V1.3.8.12"
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(Created page with "=== Balance === Tanks: * Kodachi - Line of Sight 520 -> 600 * Panther - Health 980 -> 1100 Area Shields: * Lose all their charge when disabled (disarm, morph, emp, nanofr...") |
(Fixed formatting, added navbox.) |
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Line 1: | Line 1: | ||
− | + | == Balance == | |
Tanks: | Tanks: | ||
− | + | * Kodachi - Line of Sight 520 → 600 | |
− | + | * Panther - Health 980 → 1100 | |
Area Shields: | Area Shields: | ||
− | + | * Lose all their charge when disabled (disarm, morph, emp, nanoframed). | |
− | + | * Charge rate now obeys slow damage. | |
− | + | * Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis). | |
Other: | Other: | ||
− | + | * Significantly buffed Valkyrie acceleration and brake rate. | |
− | + | * Windgen can be built anywhere. | |
− | + | * Vulture has 700 range radar jamming. | |
− | + | * Raven no longer dives through Detriment. | |
− | + | == Interface == | |
Priority: | Priority: | ||
− | + | * Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields. | |
− | + | * Priority is high by default for Radar, Sonar, Jammers and Area Cloakers. | |
− | + | * Misc Priority can be set in Initial Unit States. | |
− | + | * Added on/off toggle to shields to toggle charging. | |
Terraform: | Terraform: | ||
− | + | * Only raise/lower is now possible to toggle during rectangle terraform selection. | |
− | + | * Smooth can only raise/lower. | |
Transports: | Transports: | ||
− | + | * Fixed air transports becoming stuck near the target when trying to load/unload. | |
− | + | * Transports guarding a factory will assist built units in reaching their desired destination. | |
− | + | * Fixed transport AI not obeying an unticked "transport from factory". | |
− | + | * Transport AI Time benefit threshold is now configurable. | |
Other: | Other: | ||
− | + | * Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist). | |
− | + | * Disabled clippy. | |
− | + | * Ctrl+Repair now ignores nanoframes in the area. | |
− | + | * Manualfire orders can be given in a line (Dante salvo etc..) | |
− | + | * Nuke warning no longer pushes other bits of the UI out of its way. | |
− | + | == Fixes == | |
− | + | * Gauss turret is properly vertically immobile. | |
− | + | * Area mex queues at correct height. | |
− | + | * Fixed reserve values in extended tooltip. | |
− | + | * Fixed Zenith meteor metal bug. | |
− | + | * Fixed Starlight aiming (it now aims at things perfectly) and range. | |
− | + | * Morphed Capturiees draw their capture line correctly. | |
− | + | * Prevented landships. | |
+ | |||
+ | |||
+ | {{Navbox changelog}} |
Latest revision as of 18:00, 22 October 2022
Balance
Tanks:
- Kodachi - Line of Sight 520 → 600
- Panther - Health 980 → 1100
Area Shields:
- Lose all their charge when disabled (disarm, morph, emp, nanoframed).
- Charge rate now obeys slow damage.
- Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).
Other:
- Significantly buffed Valkyrie acceleration and brake rate.
- Windgen can be built anywhere.
- Vulture has 700 range radar jamming.
- Raven no longer dives through Detriment.
Interface
Priority:
- Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
- Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
- Misc Priority can be set in Initial Unit States.
- Added on/off toggle to shields to toggle charging.
Terraform:
- Only raise/lower is now possible to toggle during rectangle terraform selection.
- Smooth can only raise/lower.
Transports:
- Fixed air transports becoming stuck near the target when trying to load/unload.
- Transports guarding a factory will assist built units in reaching their desired destination.
- Fixed transport AI not obeying an unticked "transport from factory".
- Transport AI Time benefit threshold is now configurable.
Other:
- Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
- Disabled clippy.
- Ctrl+Repair now ignores nanoframes in the area.
- Manualfire orders can be given in a line (Dante salvo etc..)
- Nuke warning no longer pushes other bits of the UI out of its way.
Fixes
- Gauss turret is properly vertically immobile.
- Area mex queues at correct height.
- Fixed reserve values in extended tooltip.
- Fixed Zenith meteor metal bug.
- Fixed Starlight aiming (it now aims at things perfectly) and range.
- Morphed Capturiees draw their capture line correctly.
- Prevented landships.