Difference between revisions of "V1.6.5.0"
Jump to navigation
Jump to search
(add thread) |
m |
||
Line 4: | Line 4: | ||
The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery. | The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery. | ||
− | Added fancy hex grid shield with a wobble effect on impact. | + | * Added fancy hex grid shield with a wobble effect on impact. |
− | Improved Ramp terraform tooltip to make it clearer how to change height. | + | * Improved Ramp terraform tooltip to make it clearer how to change height. |
− | "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave. | + | * "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave. |
− | Default to All Chat when you have no teammates. | + | * Default to All Chat when you have no teammates. |
− | Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges. | + | * Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges. |
− | Updated Kamikaze trophy icon. | + | * Updated Kamikaze trophy icon. |
− | Fixed some main menu tooltip bugs. | + | * Fixed some main menu tooltip bugs. |
− | Fixed some reconnection detection issues. | + | * Fixed some reconnection detection issues. |
− | Fixed low command visibility settings. | + | * Fixed low command visibility settings. |
− | Fixed Guardian steel skin. | + | * Fixed Guardian steel skin. |
− | Fixed overkill prevention against targets which are regenerating or being repaired. | + | * Fixed overkill prevention against targets which are regenerating or being repaired. |
− | Fixed various minor bugs an errors, especially relating to save/load. | + | * Fixed various minor bugs an errors, especially relating to save/load. |
{{Navbox changelog}} | {{Navbox changelog}} |
Revision as of 07:17, 29 May 2018
Zero-K v1.6.5.0 - Fancy shields
The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.
* Added fancy hex grid shield with a wobble effect on impact. * Improved Ramp terraform tooltip to make it clearer how to change height. * "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave. * Default to All Chat when you have no teammates. * Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges. * Updated Kamikaze trophy icon. * Fixed some main menu tooltip bugs. * Fixed some reconnection detection issues. * Fixed low command visibility settings. * Fixed Guardian steel skin. * Fixed overkill prevention against targets which are regenerating or being repaired. * Fixed various minor bugs an errors, especially relating to save/load.