Difference between revisions of "V1.6.3.5"
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== Zero-K v1.6.3.5 - Sea and Rogue Fix == | == Zero-K v1.6.3.5 - Sea and Rogue Fix == | ||
− | + | :[https://zero-k.info/Forum/Thread/24974 Forum thread ''Zero-K v1.6.3.5 - Sea and Rogue Fix''] | |
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here. | The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here. | ||
=== Balance === | === Balance === | ||
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Shogun: | Shogun: | ||
− | + | * Cost 4K → 5K | |
− | + | * HP 12K → 8K | |
− | + | * Reload time 10s → 15s (DPS 450 → 300) | |
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Corsair: | Corsair: | ||
− | + | * Cost 220 → 240 | |
− | + | * Speed 3.2 → 2.7 | |
− | + | * Damage 512 → 234 | |
− | + | * Reduced spray angle and projectiles per shot. | |
− | + | * Reload time (for each shotgun) 2.4s → 2.0s | |
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The weapon changes make its shotgun the same as that of a Scallop. | The weapon changes make its shotgun the same as that of a Scallop. | ||
Line 26: | Line 21: | ||
Cutter: | Cutter: | ||
− | + | * Slightly increased size. | |
− | + | * Reload time 1.5s → 2.0s | |
− | + | * Range 330 → 260 | |
− | + | * Damage 34 → 35 | |
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Hunter: | Hunter: | ||
− | + | * Increased model and collision size by a bit less than 50%. | |
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Mistral: | Mistral: | ||
− | + | * Damage 280 → 200 per rocket. | |
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Siren: | Siren: | ||
− | + | * Health 4000 → 3750 | |
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Envoy: | Envoy: | ||
− | + | * Health 2500 → 2000 | |
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Rogue: | Rogue: | ||
− | + | * Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect. | |
− | + | * Health 570 → 580 | |
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Glaive: | Glaive: | ||
− | + | * Speed 3.9 → 3.85 | |
Note that Glaive had 3.8 speed and cost 65 metal this time last year. | Note that Glaive had 3.8 speed and cost 65 metal this time last year. | ||
Line 67: | Line 51: | ||
Tarantula buff: | Tarantula buff: | ||
− | + | * Cost 400 → 380. | |
− | + | * Damage 220 → 260. | |
− | + | * Projectile velocity increased 22%. | |
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It has much less DPS/cost than Vandal so the change is probably safe. | It has much less DPS/cost than Vandal so the change is probably safe. | ||
Phoenix: | Phoenix: | ||
− | + | * Health 650 → 720 | |
− | + | * Possibly increased the spray angle of its bombs. | |
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Early Engineer commander nerfs: | Early Engineer commander nerfs: | ||
− | + | * Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20. | |
− | + | * Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280. | |
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− | |||
Other commanders: | Other commanders: | ||
− | + | * Build range 128 → 144 | |
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Sight range buffs: | Sight range buffs: | ||
− | + | * Dirtbag 300 → 350 | |
− | + | * Mason 255 → 273 | |
− | + | * Welder 280 → 300 | |
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Added overkill prevention for Stinger and Grizzly. | Added overkill prevention for Stinger and Grizzly. | ||
=== Interface === | === Interface === | ||
− | + | * Reduced Grizzly laser brightness. | |
− | + | * Reduced some spider reply volumes. | |
− | + | * Fixed some burst damage displays on the UI. | |
− | + | * Moved HUD skin options to advanced options. | |
− | + | * Selection rank now only inherits through commander morph. | |
− | + | * Updated old avatars. | |
− | + | * Fixed some units failing to fire at wrecks (such as Tremor). | |
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=== Previous Versions === | === Previous Versions === | ||
+ | * Locust fire angle 90 → 135 | ||
+ | * Optimized Tremor. | ||
+ | * Fixed Adv. Radar animation. | ||
+ | * Fixed the double cloak cost bug. | ||
+ | * Fixed Solar AI. | ||
+ | * Fixed overhead icons for captured units. | ||
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{{Navbox changelog}} | {{Navbox changelog}} |
Revision as of 11:15, 24 December 2022
Zero-K v1.6.3.5 - Sea and Rogue Fix
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
Balance
Shogun:
- Cost 4K → 5K
- HP 12K → 8K
- Reload time 10s → 15s (DPS 450 → 300)
Corsair:
- Cost 220 → 240
- Speed 3.2 → 2.7
- Damage 512 → 234
- Reduced spray angle and projectiles per shot.
- Reload time (for each shotgun) 2.4s → 2.0s
The weapon changes make its shotgun the same as that of a Scallop.
Cutter:
- Slightly increased size.
- Reload time 1.5s → 2.0s
- Range 330 → 260
- Damage 34 → 35
Hunter:
- Increased model and collision size by a bit less than 50%.
Mistral:
- Damage 280 → 200 per rocket.
Siren:
- Health 4000 → 3750
Envoy:
- Health 2500 → 2000
Rogue:
- Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect.
- Health 570 → 580
Glaive:
- Speed 3.9 → 3.85
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Increased Gremlin DPS by 5.4%.
Tarantula buff:
- Cost 400 → 380.
- Damage 220 → 260.
- Projectile velocity increased 22%.
It has much less DPS/cost than Vandal so the change is probably safe.
Phoenix:
- Health 650 → 720
- Possibly increased the spray angle of its bombs.
Early Engineer commander nerfs:
- Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
- Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280.
Other commanders:
- Build range 128 → 144
Sight range buffs:
- Dirtbag 300 → 350
- Mason 255 → 273
- Welder 280 → 300
Added overkill prevention for Stinger and Grizzly.
Interface
- Reduced Grizzly laser brightness.
- Reduced some spider reply volumes.
- Fixed some burst damage displays on the UI.
- Moved HUD skin options to advanced options.
- Selection rank now only inherits through commander morph.
- Updated old avatars.
- Fixed some units failing to fire at wrecks (such as Tremor).
Previous Versions
- Locust fire angle 90 → 135
- Optimized Tremor.
- Fixed Adv. Radar animation.
- Fixed the double cloak cost bug.
- Fixed Solar AI.
- Fixed overhead icons for captured units.