Difference between revisions of "V1.6.5.0"
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− | == | + | == Fancy shields == |
− | + | :[https://zero-k.info/Forum/Thread/25268 Forum thread ''Zero-K v1.6.5.0 - Fancy shields''] | |
The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery. | The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery. |
Latest revision as of 12:16, 24 December 2022
Fancy shields
The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.
- Added fancy hex grid shield with a wobble effect on impact.
- Improved Ramp terraform tooltip to make it clearer how to change height.
- "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
- Default to All Chat when you have no teammates.
- Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
- Updated Kamikaze trophy icon.
- Fixed some main menu tooltip bugs.
- Fixed some reconnection detection issues.
- Fixed low command visibility settings.
- Fixed Guardian steel skin.
- Fixed overkill prevention against targets which are regenerating or being repaired.
- Fixed various minor bugs an errors, especially relating to save/load.