Difference between revisions of "V1.4.7.0"
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(Created page with " * Rackteer reload time 5s -> 6s * Removed Commander plasma artillery weapon. * Fixes to COFC and zooming to points around the map. * Added an option to disable Ping and CP...") |
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* Added transport drop location prediction. | * Added transport drop location prediction. | ||
* Added menu options for controlling when either type of prediction is displayed. | * Added menu options for controlling when either type of prediction is displayed. | ||
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+ | {{Navbox changelog}} |
Revision as of 10:22, 12 January 2018
* Rackteer reload time 5s -> 6s * Removed Commander plasma artillery weapon. * Fixes to COFC and zooming to points around the map. * Added an option to disable Ping and CPU display on Deluxe Player List. * Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges. * Unit shader fixes. * Fixed Wasp hitvolume (dev engine). * Applied turning around constructor fix to Athena. * Fixed backwards rotation of jumpjets and aircraft landing on an airpad (dev engine). * Restored marker placement hotkey for German keyboards (dev engine). * Fixed Cloak State hotkey and tooltip. * Changed the default screenshot hotkey back to png (dev engine). * Added an option to make clicking on construction tabs activate their hotkeys. * Restored Missiles homing onto radar dots (dev engine). * Fixed Zenith. It was dropping asteroid wrecks from the sky while firing. * Restored usual cratering by multiplying craters by 0.3 (dev engine). * Energy and metal income graphs now include reclaim * Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players. * Simplified Caretaker Automation settings. They now go back to automatic assist after they are given an explicit order. Stop can be used to halt this behaviour. * Terraform cost tooltip now shows its estimated cost. * Fixed a Build ETA bug which can appear while spectating and using /specfullview. * Fixed Nuke targeting display. * Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build. * Reduced Radar emit heights to a more realistic level. They were effectively increased due to LOS changes (dev engine). * Made homing missiles home onto nanoframes correctly (dev engine). * Fixed Raven shield dive error (dev engine). * Fixed income graph displays. No longer include shared metal. * Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu. * Added the ability to override map sun and fog settings. * Fixed some maps being too bright. * Added options for non-US keyboard layouts for the grid construction hotkeys.
Newton launcher widget:
* Increased accuracy of impact location with interpolation between the impact step and previous step. * Applied impact prediction to all units launched by Newtons. Not just those affected by firezones. * Added transport drop location prediction. * Added menu options for controlling when either type of prediction is displayed.