Difference between revisions of "V1.4.7.0"

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(Created page with " * Rackteer reload time 5s -> 6s * Removed Commander plasma artillery weapon. * Fixes to COFC and zooming to points around the map. * Added an option to disable Ping and CP...")
 
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  * Added transport drop location prediction.
 
  * Added transport drop location prediction.
 
  * Added menu options for controlling when either type of prediction is displayed.
 
  * Added menu options for controlling when either type of prediction is displayed.
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{{Navbox changelog}}

Revision as of 10:22, 12 January 2018

* Rackteer reload time 5s -> 6s
* Removed Commander plasma artillery weapon.
* Fixes to COFC and zooming to points around the map.
* Added an option to disable Ping and CPU display on Deluxe Player List.
* Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges.
* Unit shader fixes.
* Fixed Wasp hitvolume (dev engine).
* Applied turning around constructor fix to Athena.
* Fixed backwards rotation of jumpjets and aircraft landing on an airpad (dev engine).
* Restored marker placement hotkey for German keyboards (dev engine).
* Fixed Cloak State hotkey and tooltip.
* Changed the default screenshot hotkey back to png (dev engine).
* Added an option to make clicking on construction tabs activate their hotkeys.
* Restored Missiles homing onto radar dots (dev engine).
* Fixed Zenith. It was dropping asteroid wrecks from the sky while firing.
* Restored usual cratering by multiplying craters by 0.3 (dev engine).
* Energy and metal income graphs now include reclaim
* Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players.
* Simplified Caretaker Automation settings. They now go back to automatic assist after they are given an explicit order. Stop can be used to halt this behaviour.
* Terraform cost tooltip now shows its estimated cost.
* Fixed a Build ETA bug which can appear while spectating and using /specfullview.
* Fixed Nuke targeting display.
* Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build.
* Reduced Radar emit heights to a more realistic level. They were effectively increased due to LOS changes (dev engine).
* Made homing missiles home onto nanoframes correctly (dev engine).
* Fixed Raven shield dive error (dev engine).
* Fixed income graph displays. No longer include shared metal.
* Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu.
* Added the ability to override map sun and fog settings.
* Fixed some maps being too bright.
* Added options for non-US keyboard layouts for the grid construction hotkeys.

Newton launcher widget:

* Increased accuracy of impact location with interpolation between the impact step and previous step.
* Applied impact prediction to all units launched by Newtons. Not just those affected by firezones.
* Added transport drop location prediction.
* Added menu options for controlling when either type of prediction is displayed.