Difference between revisions of "V1.6.3.5"
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Line 9: | Line 9: | ||
Shogun: | Shogun: | ||
− | Cost 4K -> 5K | + | * Cost 4K -> 5K |
− | HP 12K -> 8K | + | * HP 12K -> 8K |
− | Reload time 10s -> 15s (DPS 450 -> 300) | + | * Reload time 10s -> 15s (DPS 450 -> 300) |
Corsair: | Corsair: | ||
− | Cost 220 -> 240 | + | * Cost 220 -> 240 |
− | Speed 3.2 -> 2.7 | + | * Speed 3.2 -> 2.7 |
− | Damage 512 -> 234 | + | * Damage 512 -> 234 |
− | Reduced spray angle and projectiles per shot. | + | * Reduced spray angle and projectiles per shot. |
− | Reload time (for each shotgun) 2.4s -> 2.0s | + | * Reload time (for each shotgun) 2.4s -> 2.0s |
The weapon changes make its shotgun the same as that of a Scallop. | The weapon changes make its shotgun the same as that of a Scallop. | ||
Line 26: | Line 26: | ||
Cutter: | Cutter: | ||
− | Slightly increased size. | + | * Slightly increased size. |
− | Reload time 1.5s -> 2.0s | + | * Reload time 1.5s -> 2.0s |
− | Range 330 -> 260 | + | * Range 330 -> 260 |
− | Damage 34 -> 35 | + | * Damage 34 -> 35 |
Hunter: | Hunter: | ||
− | Increased model and collision size by a bit less than 50%. | + | * Increased model and collision size by a bit less than 50%. |
Mistral: | Mistral: | ||
− | Damage 280 -> 200 per rocket. | + | * Damage 280 -> 200 per rocket. |
Siren: | Siren: | ||
− | Health 4000 -> 3750 | + | * Health 4000 -> 3750 |
Envoy: | Envoy: | ||
− | Health 2500 -> 2000 | + | * Health 2500 -> 2000 |
Rogue: | Rogue: | ||
− | Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect. | + | * Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect. |
− | Health 570 -> 580 | + | * Health 570 -> 580 |
Glaive: | Glaive: | ||
− | Speed 3.9 -> 3.85 | + | * Speed 3.9 -> 3.85 |
Note that Glaive had 3.8 speed and cost 65 metal this time last year. | Note that Glaive had 3.8 speed and cost 65 metal this time last year. | ||
Line 68: | Line 68: | ||
Tarantula buff: | Tarantula buff: | ||
− | Cost 400 -> 380. | + | * Cost 400 -> 380. |
− | Damage 220 -> 260. | + | * Damage 220 -> 260. |
− | Projectile velocity increased 22%. | + | * Projectile velocity increased 22%. |
It has much less DPS/cost than Vandal so the change is probably safe. | It has much less DPS/cost than Vandal so the change is probably safe. | ||
Line 76: | Line 76: | ||
Phoenix: | Phoenix: | ||
− | Health 650 -> 720 | + | * Health 650 -> 720 |
− | Possibly increased the spray angle of its bombs. | + | * Possibly increased the spray angle of its bombs. |
Early Engineer commander nerfs: | Early Engineer commander nerfs: | ||
− | Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20. | + | * Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20. |
− | Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280. | + | * Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280. |
Other commanders: | Other commanders: | ||
− | Build range 128 -> 144 | + | * Build range 128 -> 144 |
Sight range buffs: | Sight range buffs: | ||
− | Dirtbag 300 -> 350 | + | * Dirtbag 300 -> 350 |
− | Mason 255 -> 273 | + | * Mason 255 -> 273 |
− | Welder 280 -> 300 | + | * Welder 280 -> 300 |
Line 102: | Line 102: | ||
=== Interface === | === Interface === | ||
− | Reduced Grizzly laser brightness. | + | * Reduced Grizzly laser brightness. |
− | Reduced some spider reply volumes. | + | * Reduced some spider reply volumes. |
− | Fixed some burst damage displays on the UI. | + | * Fixed some burst damage displays on the UI. |
− | Moved HUD skin options to advanced options. | + | * Moved HUD skin options to advanced options. |
− | Selection rank now only inherits through commander morph. | + | * Selection rank now only inherits through commander morph. |
− | Updated old avatars. | + | * Updated old avatars. |
− | Fixed some units failing to fire at wrecks (such as Tremor). | + | * Fixed some units failing to fire at wrecks (such as Tremor). |
=== Previous Versions === | === Previous Versions === | ||
− | Locust fire angle 90 -> 135 | + | * Locust fire angle 90 -> 135 |
− | Optimized Tremor. | + | * Optimized Tremor. |
− | Fixed Adv. Radar animation. | + | * Fixed Adv. Radar animation. |
− | Fixed the double cloak cost bug. | + | * Fixed the double cloak cost bug. |
− | Fixed Solar AI. | + | * Fixed Solar AI. |
− | Fixed overhead icons for captured units. | + | * Fixed overhead icons for captured units. |
{{Navbox changelog}} | {{Navbox changelog}} |
Revision as of 07:23, 29 May 2018
Zero-K v1.6.3.5 - Sea and Rogue Fix
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
Balance
Shogun:
* Cost 4K -> 5K * HP 12K -> 8K * Reload time 10s -> 15s (DPS 450 -> 300)
Corsair:
* Cost 220 -> 240 * Speed 3.2 -> 2.7 * Damage 512 -> 234 * Reduced spray angle and projectiles per shot. * Reload time (for each shotgun) 2.4s -> 2.0s
The weapon changes make its shotgun the same as that of a Scallop.
Cutter:
* Slightly increased size. * Reload time 1.5s -> 2.0s * Range 330 -> 260 * Damage 34 -> 35
Hunter:
* Increased model and collision size by a bit less than 50%.
Mistral:
* Damage 280 -> 200 per rocket.
Siren:
* Health 4000 -> 3750
Envoy:
* Health 2500 -> 2000
Rogue:
* Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect. * Health 570 -> 580
Glaive:
* Speed 3.9 -> 3.85
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Increased Gremlin DPS by 5.4%.
Tarantula buff:
* Cost 400 -> 380. * Damage 220 -> 260. * Projectile velocity increased 22%.
It has much less DPS/cost than Vandal so the change is probably safe.
Phoenix:
* Health 650 -> 720 * Possibly increased the spray angle of its bombs.
Early Engineer commander nerfs:
* Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20. * Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
Other commanders:
* Build range 128 -> 144
Sight range buffs:
* Dirtbag 300 -> 350 * Mason 255 -> 273 * Welder 280 -> 300
Added overkill prevention for Stinger and Grizzly.
Interface
* Reduced Grizzly laser brightness. * Reduced some spider reply volumes. * Fixed some burst damage displays on the UI. * Moved HUD skin options to advanced options. * Selection rank now only inherits through commander morph. * Updated old avatars. * Fixed some units failing to fire at wrecks (such as Tremor).
Previous Versions
* Locust fire angle 90 -> 135 * Optimized Tremor. * Fixed Adv. Radar animation. * Fixed the double cloak cost bug. * Fixed Solar AI. * Fixed overhead icons for captured units.