V1.5.7.1
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Contents
Balance
Defender:
- Cost 120 → 100 (was 80 previously)
New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate.
- Cost: 180
- Health: 400
- Speed: 117 e/s
- Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds.
- Damage radius: 250
Reef:
- Cost: 3500 → 3000
Reef's tacnuke replaced with disarm missile:
- Cost 600 → 150
- Stockpile time 60 → 30
- Damage: 15000 disarm for a maximum of 10 seconds
- Range: 3000
- Damage radius: 140
Ronin:
- Health: 3000 → 2500
- Reload time: 4 → 5 (Effective DPS 150 → 120)
- Weapon velocity: 400 → 350
- Turret traverse rate 150 → 50
Siren:
- Sonic gun range: 380 → 340
Shogun:
- Cost: 3800 → 4000
Moderator:
- Maximum slow persists for up to 2 seconds.
Claymore:
- Health 1350 → 1650
- Projectile is planted for two seconds before moving (in sea) or exploding (on land).
SLAM rocket:
- Cost 200 → 150m
Gauss turret:
- No longer overshoots.
- Reduced projectile speed by 45%.
Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit.
Behavior
- Claymore tactical AI now runs away whenever it fires.
- Fixed a bug which prevented Reef and Bantha from moving close enough to their target.
- Units moving in groups now clump less at their destination.
- Overkill prevention now takes shields into account.
- High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot.
Interface
Map/Graphics:
- Limpet, Roach, Flea and Tick now leave tracks.
- F4 eco view: enemy mexes marked.
- F4 eco view: use colour of owner instead of hardcoded teal.
- Added more quality settings to LUPS.
- Added a menu toggle which controls whether dropped/lagging players units flash.
- Start position ranks now use the shiny ranks.
- Mace weapon now has sparks.
Terraform:
- Skydust UI can now be used to flatten and build on otherwise unbuildable terrain.
- Added 'D' as a hotkey to cancel blocks of terraform.
- Fixed the occasional long delay when building on a terraformed platform.
Stat graphs:
- Graphs now only go up to game over.
- Simplified the graph window when the game is ongoing.
- Added a toggle to show stat graphs to the global commands bar.
Other changes:
- Hotkeys now available in simple menu mode.
- Constructors no longer inherit factory priority.
- Added a rate limit for incoming chat and ping noises.
- Dragging orders in the factory build queue no longer removes the Alt modifier.
- Radio buttons look more like radio buttons.
- Added a chicken panel toggle to the global command bar.
- Improved trainer commander selection UI and options.
Fixes
- Fix inheriting land/fly state.
- Fix missing endgame window
- Setting a hotkey no longer causes the window to replace itself.
- Fixed Racketeer getting stuck shooting at disarmed targets.
- Reduced graphs performance usage, especially when not enabled.
- Wreckage fixes, some units would leave full wreck when supposed to leave debris.
- Fixed move-repeat interaction.
- Fixed a delay caused when giving a move order to a jumping unit.
- Fixed units doing a Circle Guard getting confused and breaking the formation.
- Fixed ballistic scatter prediction position in the attack AoE display widget.
- Fixed menu search.
- Pause no longer delays the end of the game.
- Fixed unit XP display and it is no longer gathered on damage dealt outside LOS.
- Fixes for zooming the camera to a startbox.
- Fixed missing fighter jets.
- Fixed "Wait or Win" placement.
- Fixed mex placement with command insert.