V1.6.3.5
Sea and Rogue Fix
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
Balance
Shogun:
- Cost 4K → 5K
- HP 12K → 8K
- Reload time 10s → 15s (DPS 450 → 300)
Corsair:
- Cost 220 → 240
- Speed 3.2 → 2.7
- Damage 512 → 234
- Reduced spray angle and projectiles per shot.
- Reload time (for each shotgun) 2.4s → 2.0s
The weapon changes make its shotgun the same as that of a Scallop.
Cutter:
- Slightly increased size.
- Reload time 1.5s → 2.0s
- Range 330 → 260
- Damage 34 → 35
Hunter:
- Increased model and collision size by a bit less than 50%.
Mistral:
- Damage 280 → 200 per rocket.
Siren:
- Health 4000 → 3750
Envoy:
- Health 2500 → 2000
Rogue:
- Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect.
- Health 570 → 580
Glaive:
- Speed 3.9 → 3.85
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Increased Gremlin DPS by 5.4%.
Tarantula buff:
- Cost 400 → 380.
- Damage 220 → 260.
- Projectile velocity increased 22%.
It has much less DPS/cost than Vandal so the change is probably safe.
Phoenix:
- Health 650 → 720
- Possibly increased the spray angle of its bombs.
Early Engineer commander nerfs:
- Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
- Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280.
Other commanders:
- Build range 128 → 144
Sight range buffs:
- Dirtbag 300 → 350
- Mason 255 → 273
- Welder 280 → 300
Added overkill prevention for Stinger and Grizzly.
Interface
- Reduced Grizzly laser brightness.
- Reduced some spider reply volumes.
- Fixed some burst damage displays on the UI.
- Moved HUD skin options to advanced options.
- Selection rank now only inherits through commander morph.
- Updated old avatars.
- Fixed some units failing to fire at wrecks (such as Tremor).
Previous Versions
- Locust fire angle 90 → 135
- Optimized Tremor.
- Fixed Adv. Radar animation.
- Fixed the double cloak cost bug.
- Fixed Solar AI.
- Fixed overhead icons for captured units.