V1.6.3.5

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Revision as of 07:23, 29 May 2018 by Faffnir (talk | contribs)
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Zero-K v1.6.3.5 - Sea and Rogue Fix

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The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.

Balance

Shogun:

* Cost 4K -> 5K
* HP 12K -> 8K
* Reload time 10s -> 15s (DPS 450 -> 300)


Corsair:

* Cost 220 -> 240
* Speed 3.2 -> 2.7
* Damage 512 -> 234
* Reduced spray angle and projectiles per shot.
* Reload time (for each shotgun) 2.4s -> 2.0s

The weapon changes make its shotgun the same as that of a Scallop.

Cutter:

* Slightly increased size.
* Reload time 1.5s -> 2.0s
* Range 330 -> 260
* Damage 34 -> 35


Hunter:

* Increased model and collision size by a bit less than 50%.


Mistral:

* Damage 280 -> 200 per rocket.


Siren:

* Health 4000 -> 3750


Envoy:

* Health 2500 -> 2000


Rogue:

* Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
* Health 570 -> 580


Glaive:

* Speed 3.9 -> 3.85

Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:

* Cost 400 -> 380.
* Damage 220 -> 260.
* Projectile velocity increased 22%.

It has much less DPS/cost than Vandal so the change is probably safe.

Phoenix:

* Health 650 -> 720
* Possibly increased the spray angle of its bombs.


Early Engineer commander nerfs:

* Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
* Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.


Other commanders:

* Build range 128 -> 144


Sight range buffs:

* Dirtbag 300 -> 350
* Mason 255 -> 273
* Welder 280 -> 300


Added overkill prevention for Stinger and Grizzly.

Interface

* Reduced Grizzly laser brightness.
* Reduced some spider reply volumes.
* Fixed some burst damage displays on the UI.
* Moved HUD skin options to advanced options.
* Selection rank now only inherits through commander morph.
* Updated old avatars.
* Fixed some units failing to fire at wrecks (such as Tremor).


Previous Versions

* Locust fire angle 90 -> 135
* Optimized Tremor.
* Fixed Adv. Radar animation.
* Fixed the double cloak cost bug.
* Fixed Solar AI.
* Fixed overhead icons for captured units.