V1.3.9.0
Game Mechanics
Jumping out of water is now blocked (except for Recon Commander). However jumping into water is allowed (to enable Skuttling underwater units).
Drones can now be captured by Dominatrix. Captured drones still follow their carrier and take up a drone slot. Capturing a carrier no longer captures the drones.
Removed personal radar-invisiblity. This affects Swift and all drones (they had the feature, yet nobody noticed). Athena and Vulture are slightly affected because their personal radar-invisiblity was mostly redundant. The change for them is that a landed Vulture or Athena is visible to radar provided the Athena is not cloaked.
Removed Snake and Serpent tactical AI. It was broken on them because their limited fire arc needs manual control.
Interface
- Messed with many unit descriptions for the sake of consistency. Structures with long names have had their name shortened to fit on the construction tooltip.
- Drones no longer contribute to airforce general.
- Line Special Fire now requires Alt. This fixes the bug in which special weapons could not target aircraft (eg Scorpion vs Krow).
- Removed useless Flail on/off toggle.
- Added icon set manager.
- Added/Updated Strike Commander, Zenith, Placeholder, Conch, Leviathan and Hunter death clones.
- Fixed attrition counter.
- Added low quality fallback for unit outlines.
- Moved loading bar out of the way of the loading screen tips.
- Zenith meteor tooltip is now a bit more useful.
- "Exit to desktop" no longer causes resign.
- Facpanel improvements.
- Build ETA display improvements. Now works for stockpile.
Fixes
- Fixed Mex glow.
- Fixed a CAI crash.
- Outlaw debris is not longer resurrectable.
- Removed water level modoption. Changed typemap removal implementation. This is to fix a possible cause of desync.
- Reduced landship bounce.
- Slow damage now reduces gunship brake rate.
- Nukes now have enough fuel to fly along maps of ridiculous size.
- Solars no longer produce energy when closed.
- Fixed incorrect bounce for ground collisions.