V1.5.3.2
Commanders are now more powerful and rush-resistant in the early game with a better Peashooter and more health. The health buff is reduced at higher levels and turned into a nerf if you stack too many speed modules. Commanders also have a stealth buff with the Racketeer cost increase.
There are many interface features/fixes in this version with the most noticeable being the new tab playerlist. The layout of the playerlist is still a work in progress. Recent work outside the game has been on getting planetwars running as well as a singleplayer galactic conquest campaign.
Balance
Commanders:
- Increased Peashooter DPS by 14%.
- Peashooter is now better at hitting raiders.
- Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
- Speed module (+10% speed) now costs 100 health.
Base health per level before the change:
- Strike: 2500 - 2500 - 3000 - 4000 - 5000 - 6000
- Recon: 1650 - 1650 - 2100 - 2600 - 3100 - 3600
- Support: 2000 - 2000 - 2500 - 3000 - 3700 - 4500
- Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
Base health per level after the change:
- Strike: 3200 - 3200 - 3800 - 4600 - 5500 - 6400
- Recon: 2400 - 2400 - 2800 - 3200 - 3600 - 4000
- Support: 2800 - 2800 - 3400 - 3800 - 4500 - 5000
- Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
Racketeer:
- Cost 350 → 380
Slashers:
- Now run out of range of short ranged turrets (not by default, since they are set to hold position and have tactical AI disabled by default).
- The @Xivender thing should now be fixed thanks to an engine change by @hokomoko
Reef and Shogun
- Footprint size 4x4 → 10x10. This should make them less intimate with terrain and each other.
Heavy Tank Factory:
- Unfurls 4x faster to bring it in line with other factories.
Krow:
- EMP and disarm now interrupt cluster bomb dropping (similar to Thunderbird).
Kodachi:
- Slightly higher aim point. It is a little easier to hit.
Interface
Text to speech:
- Disabled by default (volume is set to zero).
- Disables itself during catchup.
Controls and hotkeys:
- Added binding for clear map marks.
- Removed Tab overlay hotkey.
- Tab now opens the new playerlist.
- Added another way to set terraform height. Hold Alt and click/scroll the mousewheel while placing a structure to set height.
- Reenabled hold to terraform structure by default.
- Enabled factory production hotkeys by default.
- Enabled safe alt factory queue insert by default.
Panels and layout:
- No storage energy warning now flashes on energy stall as well as excess.
- Fixed space+click on factory failing to bring up unit info.
- Fixed missing tooltip during structure placement.
- Left click to select on minimap setting is now remembered correctly.
Visuals:
- Improved terraform construction point visuals. Construction points now draw as icons that represent the type of terraform command corresponding to the point.
- Changed 'self' teamcolour from teal to green to aid recognition.
- Improved and moved some ally team colours.
- Improved performance of overhead icons, command drawing and certain wobbly sphere visuals (shield and singu).
- Singularity Reactor is now more shiny.
Game Options
- Very easy chickens is now easier.
- Added a modoption to make water level control easier with options Manual, Dry and Flooded. The Dry and Flooded options automatically turn the map into a land or sea map respectively.
Notable Menu Changes
- Updated Circuit AI.
- Fixed various settings failing to apply, such as camera scroll speed and map drag speed.
Game Fixes
- Removed some unused buildpics to save on filesize.
- Fixed a bug in which constructors are unable to repair while stalling high priority metal.
- Fixed wonky landing pad turn rates.
- Fixed Krow cluster bomb tag for AIs.