V1.5.7.1

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Revision as of 20:50, 22 July 2023 by RandomX (talk | contribs) (Formatting fixes.)
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Balance

Defender:

  • Cost 120 → 100 (was 80 previously)

New unit: Limpet, an Amphibious Bomb. Unlike other bombs this unit does not cloak (in any case, cloak is disabled underwater). It has higher health and a large range to compensate.

  • Cost: 180
  • Health: 400
  • Speed: 117 e/s
  • Damage: 150 normal, 1500 slow. Maximum slow persists for up to 5 seconds.
  • Damage radius: 250

Reef:

  • Cost: 3500 → 3000

Reef's tacnuke replaced with disarm missile:

  • Cost 600 → 150
  • Stockpile time 60 → 30
  • Damage: 15000 disarm for a maximum of 10 seconds
  • Range: 3000
  • Damage radius: 140

Ronin:

  • Health: 3000 → 2500
  • Reload time: 4 → 5 (Effective DPS 150 → 120)
  • Weapon velocity: 400 → 350
  • Turret traverse rate 150 → 50

Siren:

  • Sonic gun range: 380 → 340

Shogun:

  • Cost: 3800 → 4000

Moderator:

  • Maximum slow persists for up to 2 seconds.

Claymore:

  • Health 1350 → 1650
  • Projectile is planted for two seconds before moving (in sea) or exploding (on land).

SLAM rocket:

  • Cost 200 → 150m

Gauss turret:

  • No longer overshoots.
  • Reduced projectile speed by 45%.

Zombies are no longer immune to slow damage. The 50% zombie slowdown is applied independently so now slow damage against zombies can cause them to move at 25% the speed of a normal unit.

Behavior

  • Claymore tactical AI now runs away whenever it fires.
  • Fixed a bug which prevented Reef and Bantha from moving close enough to their target.
  • Units moving in groups now clump less at their destination.
  • Overkill prevention now takes shields into account.
  • High damage weapons now prioritize healthier units over unhealthy units when both would be killed in a single shot.

Interface

Map/Graphics:

  • Limpet, Roach, Flea and Tick now leave tracks.
  • F4 eco view: enemy mexes marked.
  • F4 eco view: use colour of owner instead of hardcoded teal.
  • Added more quality settings to LUPS.
  • Added a menu toggle which controls whether dropped/lagging players units flash.
  • Start position ranks now use the shiny ranks.
  • Mace weapon now has sparks.

Terraform:

  • Skydust UI can now be used to flatten and build on otherwise unbuildable terrain.
  • Added 'D' as a hotkey to cancel blocks of terraform.
  • Fixed the occasional long delay when building on a terraformed platform.

Stat graphs:

  • Graphs now only go up to game over.
  • Simplified the graph window when the game is ongoing.
  • Added a toggle to show stat graphs to the global commands bar.

Other changes:

  • Hotkeys now available in simple menu mode.
  • Constructors no longer inherit factory priority.
  • Added a rate limit for incoming chat and ping noises.
  • Dragging orders in the factory build queue no longer removes the Alt modifier.
  • Radio buttons look more like radio buttons.
  • Added a chicken panel toggle to the global command bar.
  • Improved trainer commander selection UI and options.

Fixes

  • Fix inheriting land/fly state.
  • Fix missing endgame window
  • Setting a hotkey no longer causes the window to replace itself.
  • Fixed Racketeer getting stuck shooting at disarmed targets.
  • Reduced graphs performance usage, especially when not enabled.
  • Wreckage fixes, some units would leave full wreck when supposed to leave debris.
  • Fixed move-repeat interaction.
  • Fixed a delay caused when giving a move order to a jumping unit.
  • Fixed units doing a Circle Guard getting confused and breaking the formation.
  • Fixed ballistic scatter prediction position in the attack AoE display widget.
  • Fixed menu search.
  • Pause no longer delays the end of the game.
  • Fixed unit XP display and it is no longer gathered on damage dealt outside LOS.
  • Fixes for zooming the camera to a startbox.
  • Fixed missing fighter jets.
  • Fixed "Wait or Win" placement.
  • Fixed mex placement with command insert.