Difference between revisions of "V1.6.3.5"

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== Zero-K v1.6.3.5 - Sea and Rogue Fix ==
 
== Zero-K v1.6.3.5 - Sea and Rogue Fix ==
'''[https://zero-k.info/Forum/Thread/24974 Thread]'''
+
:[https://zero-k.info/Forum/Thread/24974 Forum thread ''Zero-K v1.6.3.5 - Sea and Rogue Fix'']
  
 
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
 
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
  
 
=== Balance ===
 
=== Balance ===
 
 
 
Shogun:
 
Shogun:
 
+
* Cost 4K 5K
* Cost 4K -> 5K
+
* HP 12K 8K
* HP 12K -> 8K
+
* Reload time 10s 15s (DPS 450 300)
* Reload time 10s -> 15s (DPS 450 -> 300)
 
 
 
  
 
Corsair:
 
Corsair:
 
+
* Cost 220 240
* Cost 220 -> 240
+
* Speed 3.2 2.7
* Speed 3.2 -> 2.7
+
* Damage 512 234
* Damage 512 -> 234
+
* Reduced spray angle and projectiles per shot.
* Reduced spray angle and projectiles per shot.
+
* Reload time (for each shotgun) 2.4s 2.0s
* Reload time (for each shotgun) 2.4s -> 2.0s
 
  
 
The weapon changes make its shotgun the same as that of a Scallop.
 
The weapon changes make its shotgun the same as that of a Scallop.
Line 26: Line 21:
 
Cutter:
 
Cutter:
  
* Slightly increased size.
+
* Slightly increased size.
* Reload time 1.5s -> 2.0s
+
* Reload time 1.5s 2.0s
* Range 330 -> 260
+
* Range 330 260
* Damage 34 -> 35
+
* Damage 34 35
 
 
  
 
Hunter:
 
Hunter:
 
+
* Increased model and collision size by a bit less than 50%.
* Increased model and collision size by a bit less than 50%.
 
 
 
  
 
Mistral:
 
Mistral:
 
+
* Damage 280 200 per rocket.
* Damage 280 -> 200 per rocket.
 
 
 
  
 
Siren:
 
Siren:
 
+
* Health 4000 3750
* Health 4000 -> 3750
 
 
 
  
 
Envoy:
 
Envoy:
 
+
* Health 2500 2000
* Health 2500 -> 2000
 
 
 
  
 
Rogue:
 
Rogue:
 
+
* Fixed the bug that prevented the projectile speed buff from 170 200 taking effect.
* Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
+
* Health 570 580
* Health 570 -> 580
 
 
 
  
 
Glaive:
 
Glaive:
  
* Speed 3.9 -> 3.85
+
* Speed 3.9 3.85
  
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Line 67: Line 51:
  
 
Tarantula buff:
 
Tarantula buff:
 
+
* Cost 400 380.
* Cost 400 -> 380.
+
* Damage 220 260.
* Damage 220 -> 260.
+
* Projectile velocity increased 22%.
* Projectile velocity increased 22%.
 
  
 
It has much less DPS/cost than Vandal so the change is probably safe.
 
It has much less DPS/cost than Vandal so the change is probably safe.
  
 
Phoenix:
 
Phoenix:
 
+
* Health 650 720
* Health 650 -> 720
+
* Possibly increased the spray angle of its bombs.
* Possibly increased the spray angle of its bombs.
 
 
 
  
 
Early Engineer commander nerfs:
 
Early Engineer commander nerfs:
 
+
* Level 1 buildpower 12 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
* Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
+
* Build range 250 220 but with a bonus of +12 per level up to a maximum of 280.
* Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
 
 
 
  
 
Other commanders:
 
Other commanders:
 
+
* Build range 128 144
* Build range 128 -> 144
 
 
 
  
 
Sight range buffs:
 
Sight range buffs:
 
+
* Dirtbag 300 350
* Dirtbag 300 -> 350
+
* Mason 255 273
* Mason 255 -> 273
+
* Welder 280 300
* Welder 280 -> 300
 
 
 
 
 
 
Added overkill prevention for Stinger and Grizzly.
 
Added overkill prevention for Stinger and Grizzly.
  
 
=== Interface ===
 
=== Interface ===
 
+
* Reduced Grizzly laser brightness.
* Reduced Grizzly laser brightness.
+
* Reduced some spider reply volumes.
* Reduced some spider reply volumes.
+
* Fixed some burst damage displays on the UI.
* Fixed some burst damage displays on the UI.
+
* Moved HUD skin options to advanced options.
* Moved HUD skin options to advanced options.
+
* Selection rank now only inherits through commander morph.
* Selection rank now only inherits through commander morph.
+
* Updated old avatars.
* Updated old avatars.
+
* Fixed some units failing to fire at wrecks (such as Tremor).
* Fixed some units failing to fire at wrecks (such as Tremor).
 
 
 
  
 
=== Previous Versions ===
 
=== Previous Versions ===
 +
* Locust fire angle 90 → 135
 +
* Optimized Tremor.
 +
* Fixed Adv. Radar animation.
 +
* Fixed the double cloak cost bug.
 +
* Fixed Solar AI.
 +
* Fixed overhead icons for captured units.
  
* Locust fire angle 90 -> 135
 
* Optimized Tremor.
 
* Fixed Adv. Radar animation.
 
* Fixed the double cloak cost bug.
 
* Fixed Solar AI.
 
* Fixed overhead icons for captured units.
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Revision as of 12:15, 24 December 2022

Zero-K v1.6.3.5 - Sea and Rogue Fix

Forum thread Zero-K v1.6.3.5 - Sea and Rogue Fix

The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.

Balance

Shogun:

  • Cost 4K → 5K
  • HP 12K → 8K
  • Reload time 10s → 15s (DPS 450 → 300)

Corsair:

  • Cost 220 → 240
  • Speed 3.2 → 2.7
  • Damage 512 → 234
  • Reduced spray angle and projectiles per shot.
  • Reload time (for each shotgun) 2.4s → 2.0s

The weapon changes make its shotgun the same as that of a Scallop.

Cutter:

  • Slightly increased size.
  • Reload time 1.5s → 2.0s
  • Range 330 → 260
  • Damage 34 → 35

Hunter:

  • Increased model and collision size by a bit less than 50%.

Mistral:

  • Damage 280 → 200 per rocket.

Siren:

  • Health 4000 → 3750

Envoy:

  • Health 2500 → 2000

Rogue:

  • Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect.
  • Health 570 → 580

Glaive:

  • Speed 3.9 → 3.85

Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:

  • Cost 400 → 380.
  • Damage 220 → 260.
  • Projectile velocity increased 22%.

It has much less DPS/cost than Vandal so the change is probably safe.

Phoenix:

  • Health 650 → 720
  • Possibly increased the spray angle of its bombs.

Early Engineer commander nerfs:

  • Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
  • Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280.

Other commanders:

  • Build range 128 → 144

Sight range buffs:

  • Dirtbag 300 → 350
  • Mason 255 → 273
  • Welder 280 → 300

Added overkill prevention for Stinger and Grizzly.

Interface

  • Reduced Grizzly laser brightness.
  • Reduced some spider reply volumes.
  • Fixed some burst damage displays on the UI.
  • Moved HUD skin options to advanced options.
  • Selection rank now only inherits through commander morph.
  • Updated old avatars.
  • Fixed some units failing to fire at wrecks (such as Tremor).

Previous Versions

  • Locust fire angle 90 → 135
  • Optimized Tremor.
  • Fixed Adv. Radar animation.
  • Fixed the double cloak cost bug.
  • Fixed Solar AI.
  • Fixed overhead icons for captured units.