Difference between revisions of "V1.2.12.0"
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(New editing style for v1.2.12.0 ("Gameplay" -> "Balance", unit names are now linked to in wiki)) |
m (Push navbox away from the bottom of the page. it was suffocating the misc section.) |
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− | + | = Balance = | |
====[[Reef]]==== | ====[[Reef]]==== | ||
* New model by lordmuffe and Anarchid. | * New model by lordmuffe and Anarchid. | ||
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* Shield link transfer and Puppy goo obey Slow. | * Shield link transfer and Puppy goo obey Slow. | ||
− | + | = UI = | |
* Minimap fades on zoomout with COFC. | * Minimap fades on zoomout with COFC. | ||
* Added neutral unit display toggle for show all commands. | * Added neutral unit display toggle for show all commands. | ||
Line 63: | Line 63: | ||
* Configuration of the Fog of War colour is now more sensible. | * Configuration of the Fog of War colour is now more sensible. | ||
* Selection menu opacity is now configurable. | * Selection menu opacity is now configurable. | ||
− | * Added a new potential resource display widget | + | * Added a new potential resource display widget: Chili Economy Panel v2. |
− | = | + | = Bug fixes = |
* [[Skuttle]], [[Strider Hub]] and [[Caretaker]] now leave wreckage. | * [[Skuttle]], [[Strider Hub]] and [[Caretaker]] now leave wreckage. | ||
* Fixed jumping units' wreckage receiving excessive momentum on death. | * Fixed jumping units' wreckage receiving excessive momentum on death. | ||
Line 71: | Line 71: | ||
* Fixed context menu crash. | * Fixed context menu crash. | ||
− | + | = Misc = | |
* Plopped factories and commanders make a teleporting sound. | * Plopped factories and commanders make a teleporting sound. | ||
* Metalmap fix for RustyDelta_Final. | * Metalmap fix for RustyDelta_Final. | ||
+ | |||
+ | |||
+ | {{navbox changelog}} |
Latest revision as of 20:19, 10 January 2019
Contents
Balance
Reef
- New model by lordmuffe and Anarchid.
- Has less airpads, 9 -> 2.
- Has more hangers to build 4 drones simultaneously.
Mace
- made less maneuverable
- 25% less acceleration.
- 35% less brake rate.
- 35% less turn rate.
- Range: 355 -> 345
Dagger
- Range: 220 -> 205
Sumo
- Disruptor beams replaced with standard Newton gravity guns.
Surfboard
- HP: 1100 -> 1200
- Speed: 3 -> 3.3
- Turn rate: 540 -> 590
Enforcer
- Turn rate: 210 -> 230
- Weapon homing: 2000 -> 2100
Serpent
- Turn rate: 220 -> 250.
Sonar Station
- long-ranged and heavier
- Cost: 40 -> 450
- LoS: 500 -> 640
- Sonar: 600 -> 1800
- HP: 300 -> 800
- Upkeep: 0.5 -> 1.5
Slasher
- Now skirmished by artillery
- Gained Skirmish Behaviour (disabled by default)
Scalpel
- Sonar removed
Advanced Radar
- Sonar removed.
Other
- Shield link transfer and Puppy goo obey Slow.
UI
- Minimap fades on zoomout with COFC.
- Added neutral unit display toggle for show all commands.
- Map Extension default texture brightness lowered, makes identifying what the extension is easier.
- Removed the redundant "unit unlocks" modoption.
- Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
- Context Menu now shows LoS.
- Improved the COFC bounds issues, especially for low FOV
- Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
- Configuration of the Fog of War colour is now more sensible.
- Selection menu opacity is now configurable.
- Added a new potential resource display widget: Chili Economy Panel v2.
Bug fixes
- Skuttle, Strider Hub and Caretaker now leave wreckage.
- Fixed jumping units' wreckage receiving excessive momentum on death.
- Fixed LUPS thrusters bug.
- Fixed context menu crash.
Misc
- Plopped factories and commanders make a teleporting sound.
- Metalmap fix for RustyDelta_Final.