Difference between revisions of "V1.2.3.0"
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* Renamed to Razor. | * Renamed to Razor. | ||
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+ | * Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles. | ||
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+ | = Fixes = | ||
* Significantly improved overdrive performance. This will be noticeable lategame. | * Significantly improved overdrive performance. This will be noticeable lategame. | ||
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* Minor unit selection shapes fixes. | * Minor unit selection shapes fixes. | ||
* Minor fixes to aircraft rearming. | * Minor fixes to aircraft rearming. | ||
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* Fixed a delay in updating the movement speed of slowed ground units. | * Fixed a delay in updating the movement speed of slowed ground units. | ||
{{Navbox changelog}} | {{Navbox changelog}} |
Latest revision as of 00:28, 12 January 2019
Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
Contents
Balance
Redback
- Added Redback to act as a conventional riot unit for the Spider Factory.
- It's armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
Sea
- Reworked sea.
- All Ships and Subs are effectively new units.
- Now generally cheaper and have better defined roles.
- Torpedoes now hit hovercraft.
- Amphibious unit health regeneration is now based on water depth, not unit height.
- This means floating units now heal at their full rate.
Scallop
- Cost: 350 -> 280
Buoy
- HP: 1200 -> 1250
Scalpel
- Damage: 330 -> 310
- Can shoot into water.
- Always turns at full speed.
- This will significantly reduce time spent accelerating after small turns.
Puppy
- Range: 155 -> 170
Tick
- AoE: 320 -> 352
Panther
- Reload time: 2.5s -> 3s
- This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
Razor's Kiss
- Renamed to Razor.
GUI
- Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
Fixes
- Significantly improved overdrive performance. This will be noticeable lategame.
- Disarm damage is transferred when you morph.
- Capture hierarchy is preserved through morph.
- Fixed Mace and Lotus beam stutter.
- Minor unit selection shapes fixes.
- Minor fixes to aircraft rearming.
- Fixed a delay in updating the movement speed of slowed ground units.