Difference between revisions of "V1.2.3.0"

From Zero-K
Jump to navigation Jump to search
(Created page with " Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units...")
 
(Update to new editing style, added missing navbox.)
Line 2: Line 2:
 
Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
 
Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
  
 +
=Balance=
 +
====[[Redback]]====
 +
* Added Redback to act as a conventional riot unit for the [[Spider Factory]].
 +
** It's armed with a particle beam.
 +
** Beefy wheeled raiders will give it trouble so use terrain (and [[Venom|Venoms]]) to your advantage.
  
−
=== New Spider Unit ===
+
==== Sea ====
 +
* Reworked sea.
 +
* All Ships and Subs are effectively new units.
 +
** Now generally cheaper and have better defined roles.
 +
* Torpedoes now hit hovercraft.
 +
* Amphibious unit health regeneration is now based on water depth, not unit height.
 +
** This means floating units now heal at their full rate.
  
−
The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
+
==== [[Scallop]] ====
 +
* Cost: 350 -> 280
  
−
=== Sea Rework ===
+
==== [[Buoy]] ====
 +
* HP: 1200 -> 1250
  
−
All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.  
+
==== [[Scalpel]] ====
 +
* Damage: 330 -> 310
 +
* Can shoot into water.
 +
* Always turns at full speed.
 +
** This will significantly reduce time spent accelerating after small turns.
  
−
Torpedoes can now hit hovercraft.  Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.
+
==== [[Puppy]] ====
 +
* Range: 155 -> 170
  
 +
==== [[Tick]] ====
 +
* AoE: 320 -> 352
  
−
=== Balance Changes ===
+
==== [[Panther]] ====
 +
* Reload time: 2.5s -> 3s
 +
** This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
  
−
Scallop
+
==== [[Razor|Razor's Kiss]] ====
−
* Cost 350 -> 280
+
* Renamed to Razor.
  
−
Buoy
+
= Fixes/Tweaks =
−
* Health 1200 -> 1250
 
  
−
Scalpel
+
* Significantly improved overdrive performance. This will be noticeable lategame.
−
* Damage 330 -> 310
+
* Disarm damage is transferred when you morph.
−
* Can shoot into water.
+
* Capture hierarchy is preserved through morph.
−
* Always turns at full speed, this will significantly reduce time spent accelerating after small turns.
+
* Fixed Mace and Lotus beam stutter.
 +
* Minor unit selection shapes fixes.
 +
* Minor fixes to aircraft rearming.
 +
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
 +
* Fixed a delay in updating the movement speed of slowed ground units.
  
−
Puppy
 
−
* Range 155 -> 170
 
  
−
Tick
 
−
* AoE 320 -> 352
 
  
−
Panther
 
−
* Reload Time 2.5 -> 3
 
−
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
 
  
−
 
+
{{Navbox changelog}}
−
=== Fixes/Tweaks ===
 
−
 
 
−
* Significantly improved overdrive performance. This will be noticeable lategame.
 
−
* Razor's Kiss -> Razor
 
−
* Disarm damage is transferred when you morph.
 
−
* Capture hierarchy is preserved through morph.
 
−
* Fixed Mace and Lotus beam stutter.
 
−
* Minor unit selection shapes fixes.
 
−
* Minor fixes to aircraft rearming.
 
−
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
 
−
* Fixed a delay in updating the movement speed of slowed ground units.
 

Revision as of 00:53, 12 January 2019

Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.

Balance

Redback

  • Added Redback to act as a conventional riot unit for the Spider Factory.
    • It's armed with a particle beam.
    • Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.

Sea

  • Reworked sea.
  • All Ships and Subs are effectively new units.
    • Now generally cheaper and have better defined roles.
  • Torpedoes now hit hovercraft.
  • Amphibious unit health regeneration is now based on water depth, not unit height.
    • This means floating units now heal at their full rate.

Scallop

  • Cost: 350 -> 280

Buoy

  • HP: 1200 -> 1250

Scalpel

  • Damage: 330 -> 310
  • Can shoot into water.
  • Always turns at full speed.
    • This will significantly reduce time spent accelerating after small turns.

Puppy

  • Range: 155 -> 170

Tick

  • AoE: 320 -> 352

Panther

  • Reload time: 2.5s -> 3s
    • This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.

Razor's Kiss

  • Renamed to Razor.

Fixes/Tweaks

  • Significantly improved overdrive performance. This will be noticeable lategame.
  • Disarm damage is transferred when you morph.
  • Capture hierarchy is preserved through morph.
  • Fixed Mace and Lotus beam stutter.
  • Minor unit selection shapes fixes.
  • Minor fixes to aircraft rearming.
  • Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
  • Fixed a delay in updating the movement speed of slowed ground units.